Tychus Morgana is a location in deep space that brings together many different species and cultures. Nine enormous baleshi, who are sentient creatures, house thousands of alien lifeforms who live within the enormous creatures in a symbiotic relationship. The community living on the baleshi have a religious reverence for their hosts and live peaceful lives. The baleshi have traveled countless distances and have tethered themselves to an asteroid that encapsulates a long-dead balesh, and the inhabitants of the balesh believe they are in mourning, or are possibly resurrecting the deceased creature. To complicate matters, a military group known as the UNSF have arrived at the asteroid to conduct an extensive mining operation. While the societies of the military and the baleshi live in peace for now, many believe a conflict between the two is inevitable. For now, the vastly different societies mix and mingle on the asteroid, which is the only contact point between the two.

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The Baleshi
The Military
The Asteroid

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1. Governance

1.1 Balesh

The government within the balesh is very religious based, with different levels of attainable enlightenment, the highest being the Elders, a group of the oldest and most enlightened of all symbiotic species of the balesh. The Elders Listen and Interpret the song of the Alpha Whale, and often many of the other baleshi to understand the meaning behind them. This is disseminated through all of the population.

1.1.1 Rule of Law

The religion holds sway over the people, along with some help from the gas. Each individual strives to gain enlightenment and the closer one gets, the more respect is shown to that individual, regardless of their job or position otherwise, as this means they have achieved a greater understanding of the cosmos. This encourages individuals to police themselves and those around them, encouraging them to do better. These teachings are very heavily ingrained in the entire population.

If someone does not wish to follow these teachings, they are free to leave at any time.

1.1.2 Social Services

Each balesh contains basic social services, some of which are provided by the balesh themselves.While the balesh have only a passive interest in their symbiotic support species, their bodies naturally take an interest in anything that is not working correctly. Specifically, white blood cell like things are passive cleaners. When a individual enters some areas, these cells will temporarily cling to and scrub anything that passes through, from people to materials, to ensure nothing is contaminated. Water is also distributed throughout the balesh naturally without anyone having to move it there, however individuals may need to travel to these specific well locations or distribution by hand may happen in a small area. To a small extent, the balesh's body can detect foreign objects or instances of large quantities of waste where they should not be. Typically, it cannot always break these down on their own, but they can call attention to these areas. While the balesh are equipped to heal their own bodies, they are not able to provide medical care to the symbiotic species.

Others services are provided by the religion at little to no cost beyond taxes. This includes things such as schools, rationing services, orphanages, some medical care, and emergency services. For extended schooling or medical services or other social services, these are often more expensive or only located in a specific balesh of the pod. For the most part, all have equal opportunity and access to at least basic survival necessities.

Everyone on the baleshi are encouraged to be an essential part of the symbiotic community. Those without jobs, not mater how enlightened, are not contributing to the worship and health of the balesh and greater community so they are discouraged. It is taught to children and through the religion that the balesh with seek out and absorb or otherwise re-purpose those who do not contribute.

1.2 Military

The human military regime is most similar to the United States Navy of today. Officers, soldiers, ship operation staff, and other military personnel obey a chain of command. While there are written rules that outline proper procedures and punishments regarding disobedience, it is understood that following orders produces a net result for the greater good and reported instances of disobedience are few and far between. Not all instances of disobedience are documented, however.

A Congress aboard the fleet consists of the "captain" (formal title is Admiral) of each human ship, as well as an elected Civil Governor that represents the civilians aboard the colony ship (in addition to the colony ship's captain). The Congress votes on major actions or changes to the current course of actions. The Civil Governor presides over the legal affairs within the colony ship but the colony ship Admiral may override the governor's authority in emergency situations.

Each admiral serves an unlimited term commanding the fleet and participating in Congress. In the event of an admiral's resignation, impeachment, or death, the Vice Admiral is immediately promoted to Admiral. In general, lower ranking officers are promoted based on exceptional performance or acts of service.

The Civil Governor serves 4-year terms for an unlimited number of terms. In the case of resignation, impeachment, or death before then end of the governor's term, the admiral of the colony ship assumes the governor's responsibilities for the remaining term. In this special case, the admiral may choose to carry on in both roles or resign from his or her position as admiral of the colony ship.

When it comes to the foreign policy with the Baleshi and their inhabitants, the military has a strict policy on the interactions soldiers can have with them. Officialy, soldiers can interact with them while off duty, under the supervision of the governing body. No soldier is allowed to go aboard the Baleshi, though this policy is hard to enforce.

1.2.1 Rule of Law

A strong sense of duty permeates the human colony and military fleet. Petty crime is not handled by official courts, although a civilian community may self-organize to pass judgement and decide on appropriate punishment. Authority and respect for the governing body results from this deep sense of duty and service. Each member of the fleet has their purpose and their duty.

1.2.2 Social Services

Civil facilities such as schools, hospitals, and food distribution are largely autonomous, but must abide by government regulations. The Civil Governor may appoint a cabinet to manage these areas, such as a Secretary of Education, Secretary of Health & Safety, and Secretary of Nutrition.

Government-supported research facilities function in a similar manner as NASA. Government research is public and the underlying mission is to benefit humanity as a whole, although the still military exudes some influence.

Most social service positions are open to the public. The application process involves an annoying number of forms and long lead times between actions. A typical application includes a summary of work experience, education grade reports, a standard intelligence aptitude test, and a number of medical exams. Parents work history and performance summaries are also considered for intermediate and high-level positions.

2. Economy

2.1 Balesh

Due to the self-sustaining nature of the Baleshi internal ecosystem, necessary components of sustained daily living are provided for every inhabitant. Most economic activity is conducted for personal satisfaction and expression, with the production and trade of art being at the forefront of the bartering climate. Due to this, the internal economy will remain healthy so long as the inhabitants remain healthy.

2.1.1 Bartering

Balesh commerce operates primarily on a barter system, and more often than not with non-essential, personal affects. Items common traded with and for include art pieces such as paintings, songs, and stories, personally grown and uncommon food items, artisan food and drink, non-Baleshi technology, and status symbols like shiny rocks or vinyl records.

2.1.2 Export

Through mutual contact on the asteroid, some Balesh inhabitants have taken to exporting commonly found Balesh items with the Military and Civilian ships. The perceived rarity of such items often leads to trades of high value military hardware and components for what amounts to a 3’ by 3’ patch of grass. Due to a lack of any momentary systems, all bartering with the military is done through trades, often for technology or comfortable, dry, not-made-of-flesh chairs. While not considered essential, the act of trading with the military is encouraged for the mixing of the cultures it fosters.

2.1.3 Agriculture

The ecosystem within the Balesh allows for the cultivation of Balesh produce. Balesh internal tissue serves as a natural fertilizer, allowing for easy growth of a variety of foods. {FARM WHALE NAME], with its enhanced climate for agriculture, allows for the production of produce not commonly found inside the Balesh with seeds obtained through trades with colonies around the galaxy. Extra seeds are often traded on the asteroid.

Balesh natural produce Includes Balesh Grass, Goop, and Macrocellular bacteriological plants. Common extra-Balesh produce includes: carrots, tomatoes, green frackace, bananas, and porlot.

2.2 Military

2.2.1 Credits

Established in 28XX, credits (colloquially known as chips, bones, or digits) became the primary monetary system for intergalactic commerce. Recognized by most category three empires, credits have been adopted by the human galactic military long ago and have remained the recommended payment plan for soldiers enlisted. Alternative plans still in use include Weighted Stardust, and Sub-dermal Cerebral Monitors, but both of these alternatives are becoming less common.

2.2.2 Commerce

Commerce aboard the primary military vessels, as well as the civilian and mining ships, has become relaxed compared to its initial conditions. Due to the shaky semi-peace between the fleet and the Baleshi, certain pre-existing regulations have been lifted. Military personnel are allowed free access to shops aboard their respective ships at any time of non-critical duty. During off hours, military personnel have the right to travel to and purchase from all UNSF ships.

While military personnel receive military payments and benefits, any civilian may seek work in order to make credits for luxuries outside of those guaranteed to them. Such jobs may consist of non-critical repairs and maintenance, janitorial duties, security and guarding of non-critical (though still kinda important) locations, food production, and asteroid scouting.

Due to their incredible distance from the nearest class three empire, each UNSF vessel was outfitted with components necessary to allow the people aboard to produce their own goods. Relatively equal access to goods is provided to everyone aboard their ships. Low ranking officers receive combat and exploratory gear on par with their higher ranking officials. Soldiers and civilians receive equal rations of food (accounting for family sizes).

2.2.3 Food Production

Onboard science and ecology units have devised a way to grow their needed produce in controlled, artificial environments. While it is sustainable, the foods lack variety and flavor as they would when growing under natural circumstances. Certain food items are effected more than others, with tomatoes tasting of chalk and having the consistency of raw potatoes. The reconnaissance units are constantly searching for fresh produce to purchase, as well as better methods of cultivation. Much of the units report eagerness to trade amongst the Baleshi travelers.

2.2.4 Issues

What should have been a routine Crack-Mine-Colonize operation became a much more complicated diplomatic issue. Resources necessary for continued pleasant living have begun to dwindle. While production rates have yet to actually decline, certain components, such as alloy-9B-443 are becoming rarer with each passing day. Talks are beginning with top-brass to discuss possible cuts and limitations that could be made.

2.3 The Asteroid

2.3.1 Trade

The central hub and meeting ground on the asteroid, the Boroughs, is the primary trade and commerce center for military-Baleshi trading. While some trade occurs in the external town, the majority of interactions occur in the underground Boroughs. Often considered a market shaded between gray and black, the Boroughs acts as a center for the trade of items as innocent as board games and as nefarious as drugs. Weapons are generally not exchanged between the military and the Baleshi, mostly because the Baleshi see little to no use for weapons. However, the military may sell illegal weapons amongst themselves.

The Burroughs has lots of legal trading going on, but illegal trade can also happen. It depends on who is doing the trading and what they are purchasing. The military commonly purchases Baleshi produce, Baleshi art, and Baleshi gas. The Baleshi commonly purchase from the military things like technology, leisure items, and some of their more interesting foods. The Baleshi as a general rule do not purchase weapons from the military due to seeing no need for weapons.

All trading between the Baleshi and the military is done through bartering. The value of any particular item depends on the opinions of the parties conducting trade, though some items are considered to have a consistent value. Trade between military personnel on the asteroid can involve the use of credits. However, most military personnel will sell goods to each other on their ships. Military personnel tend to only do illegal trading amongst themselves on the asteroid, so as not to get caught by higher-ups.

Reselling operations are common among the military, where an enterprising soldier may trade for Balesh goods, and in turn sell those items for credits amongst the rest of their fleet.

Services are also exchanged amongst the Baleshi and the military. These include massages and alien strip clubs, as well as more innocent activities, such as tours led inside the asteroid's lesser-known tunnels and showcases of Baleshi people's art and culture, Military engineers and scientists offer their services for the right price, while medics have found an alternative income from the constant injury that occurs on the asteroid.

2.3.2 Agriculture

While most of the external area of the asteroid remains barren and rocky, two small areas, considered related to the deceased Balesh, have a variety of plant-life, some undocumented. These small areas have become dense, forested overgrowth creeping further along the asteroid's surface. It is unknown if this growth is actually related to the dead Balash fertilizing the land, but evidence seems to confirm that. Multiple trips to these areas have yielded a stock of plant-life fit for testing inside military laboratories.

Inside the asteroid, patches of lichen grow. This lichen glows in the dark with a blue luminescence. It is edible and, according to the humans, it tastes like chocolate and peanut butter combined. Most people, whale people and military alike, have a taste for asteroid lichen due to its delicious flavor. Thus, wild asteroid lichen is hard to come by because so much of it gets pulled up and eaten by whoever finds it first. However, a few entrepreneurs were smart enough to see there was a need for asteroid lichen. It grows well only on the asteroid, so these people cultivate and farm asteroid lichen within the Boroughs. They then barter their lichen for only the most valuable goods and services, making it a hot commodity.

3. Social Relations

Within the confines of the Balesh pod, there exists a cooperative living space between four different species of space whale residents. They include humans, Arorem (remora-like upright floating fish people), Machento (buff, furry, sporous insectoids), and Domoring (mood ring-esque humanoids whose physiology changes with different stimuli).

3.1 Class Relations

The class relations within the Balesh pods are very similar to earth. There's obvious class privilege in that the Domoring aren't expected to contribute to the infrastructure of the Balesh in the way that the Arorem, Machento and humans do, but the Domoring don't flaunt it. Some humans have achieved a higher social status by opening up bars early in the human's history on the Balesh, which turned out to be a very lucrative venture, as both Humans and Machento are very open to drinking. Outside of a few other cases where an individual Machento or Arorem branched off from their typical species roles and started their own business ventures, most everyone sticks to their species' biological roles within the Balesh.

On the Balesh, 45% of the population is Arorem. 30% Machento, 15% Domoring, and the remaining 10% is human. The Machento are most common on food producing whales, while the Domoring are most common on Primarch Eternal.

3.1.1 Arorem Arorem.jpgAroremPotrait.jpg

The Arorem are an alien species with a symbiotic relationship with the Balesh. They are a working-class species with very few exceptions. They hold the unique responsibility of being the only residential species that is able to travel in the vacuum of space. Because of this, Arorem are responsible for cleaning and repairing any major issues within the Balesh. Any serious damage, any external lesions or scraps of undigested materials are taken care of by the Arorem. They are able to freely travel between the Baleshi to communicate, interact and share information. Their physiology resembles that of a seahorse with mitten-like hands. Their hands have small hairs (think Spider-man's fingers) that allow them to grip onto the sides of the Balesh, manipulate objects, and do intricate repair work when working on the Balesh.

When not contributing to their society, Arorem can be found collecting trinkets, and put high personal value on any unique items they've found, created, or been gifted. Utilizing natural whale parts to create their tokens of affection, tools and adornments is very common among the Arorem.

With the unique ability to freely travel between Balesh, Arorem are primarily responsible for delivering information, like mail or gifts, between individual Balesh, performing repair and maintenance work on the exteriors of the Balesh, or any other vocations that are most easily performed outside the environment of the Balesh. They're a quiet but friendly group who are slow to socialize, and prefer instead to focus on their work alone or in small groups. A gathering of many Arorem is rare, and usually signifies a serious threat to their population that they've banded together to combat. Even the largest structural damages to a Balesh can be repaired by a small number relatively quickly.

3.1.2 Machento Machento.jpgMachentoPotrait.jpg

The Machento are an alien species with the shorthand "buff, furry, sporous insectoids". They are the largest of the species at an average of 7'6" with broad shoulders and a lot of mass. Their bodies are mostly covered in short earth-toned forms, with a large mane over their upper torso. This mane contains a large amount of algae that grows many edible mushrooms. They have six thick arms/legs that are not covered in fur, but are rather very carapace-esque. Although they generally walk on two feet to fit in with the other species, they can use their "feet" as hands or drop down on all six. They have four eyes and small pointed ears. Their lower jaw is a large, hard mandible, and they have long bug-like antennae.

The Machento are generally a friendly group, and it's rare to meet a Machento who doesn't like a good brew. They are loud, hardy folk, very well suited to work in agriculture or cargo.

Given their massive stature, Machento homes and culture are particularly grand. They appreciate the wide open spaces of the agricultural regions of the Balesh, and many of their homes have a very open layout to facilitate communication and the comfort of physical presence. They're also uniquely suited for construction, utilizing their six powerful legs to their advantage, but it's not uncommon for a Machento to strike up a business venture in the form of a bar, trading post, or manufacturing if they find a particular niche that their product can fill.

3.1.3 Domoring

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Domoring are a small alien species whose shape trends towards the human-like bi-pedal structure. Averaging around 4 feet tall, they resemble humans with very round heads for the most part, but tend to vary in color. In addition, their bodies have odd links between mental and physical state. Often times when humans are tired, or energetic, or sad, you can tell from their body language, and how they look in general. This is more true of the Domoring, who are far more easy to read as they practically wear their heart on their sleeve. Their body's phisiology changes with their mood. For example, a relaxed Domoring, or one high on Whale Gas, tends to become a lot more fluid, able to flow down corridors, and melt around doors. A scared Domoring may become completely transparent as it tries to hide, or grow spines down their back if their body prefers "fight" to "flight". Sad Domorings usually turn a little blue, and kind of sticky, as everyone knows that misery loves company. Aroused Domorings become. Well. Aroused. This sort of depends on the species that they're being aroused by. Very seldom, if a Domoring has lost enough control of their body, through drugs or alcohol, they actually start gaining more control of their mind, becoming telepathic or even telekinetic. This isn't something that's easy to do, and usually only happens by accident. They have various other moods as well, but they tend towards self explanatory, so they won't be listed all here.

The Domoring aren't apt to contribute to the society in a very obvious way. Their stature makes them unfit for hard labor, and their general fragility as a species means they're confined to the controlled atmosphere inside the Balesh or Macrophages. Because of this, they contribute to society primarily by fostering a rich and deep culture within the Balesh. They establish galleries and functional installations to serve as entertainment for the residents. Young Domoring will naturally be drawn to these places as they observe and learn the art of acting, artistic expression and musical analysis. Some highly-lauded Domoring interpret the Balesh "speech" as an attempt to communicate with the Balesh's inhabitants and will use their status to help convey uplifting messages to the community. Domoring also contribute to the economy of the Balesh by filling the roles of customer service representatives extremely well. Their intense empathy and ability to easily communicate their intentions with their physiology makes them well suited for interaction with others. However, outside of the few Domoring who have such great control over their emotions that they can adjust their physiology at will, the majority of Domoring make awful liars, because it's so easy to see when they're uncomfortable with not telling the truth. Domoring also have a practical monopoly on clothing and manufacturing within the Balesh. Their eye for fashion trends, art, tapestries, domestic products like cutlery, furniture and appliances as well as a keen perception for aesthetically pleasing designs make them sought-after individuals when a new business seeks to create a unique identity, or someone with a lot of capital to invest is looking to back a new project.

3.2 Sexual Compatability & Social Implications:

As the residents enter a new wave of sexual activity and identity, intermingling of species on an intercourse level (despite prior conceptions) is becoming more of a commonplace occurrence. This, in turn, means that a host of new methods of engaging in sex have emerged. Socially, however, the acceptance of such relationships as a whole have yet to become commonplace.

3.2.1 Humans + Arorem

The human-Arorem match-up is a nearly anatomically-compatible pair, with physiologies interacting very similarly to that of two humans, albeit with inverse anatomical placement. Consequently, the pair is gaining public traction, and through the eyes of the pod's society, seeing a human and an Arorem together in public is becoming ground-shattering. Granted, their union is generally frowned upon, but is growing to have more leeway than most interspecies relations.

3.2.2 Humans + Machento

Humans and Machento primarily only interact when working cooperatively on a job, or when out for a drink. It's rare to find a relationship deeper than social existing between these two species, but in those rare cases, it's akin to what you'd imagine a bear/insect hybrid would do with a human. There's very little sexual compatibility, this pairing is reserved almost exclusively for those looking to explore a new sexual curiosity, and often not a kink pursued again.

3.2.3 Humans + Domoring

As the resident artistic beings, and being much shorter than the other species, Domoring explore their sexuality as a means of generating artistic inspiration. It's a great honor as a human to be pursued by a Domoring, but it's common to be felt as if you're being "used" for inspiration instead of as a close partner. This isn't always a problem, because the fruits of those inspirations often manifest themselves as great works of art. As long as the human (a very impatient species, in comparison) isn't eager to receive instant gratification from the Domoring, they'll be rewarded with a moving spectacle of a performance.

3.2.4 Arorem + Arorem

Biologically hermaphroditic, the Arorem have options in the ways of performing intercourse within their own species. Their coy demeanor means that they are generally not too sexually forward, and often undergo periods of "courting" partners for many months before deciding to engage in fornication. The Arorem, more than any other race aboard the Baleshi, value monogamous romance over strictly sexual encounters. It is unheard of for an Arorem to ever cheat on its partner.

3.2.5 Arorem + Machento

This is a relatively common pairing, since both species tend to interact on a daily basis. When not contributing to the Balesh's interior ecology, these races are the most likely to intermingle (as the humans are relatively new, and the Domoring tend to be more isolated). With the relatively recent sexual exploration happening among the Baleshi communities, this was one of the first pairings to come about.

3.2.6 Arorem + Domoring

One of the more socially eyebrow-raising pairs, few cases of Arorem and Domoring have been sighted in the Alpha Whale, slowly spreading to other Baleshi. Emotionally, this pairing seems to have a usual imbalance of attachment insofar as the Arorem, creatures of intense monogamous fervor, often find themselves uncomfortable with the more insatiable sexual appetite of the Domoring. As such, this pairing in particular tends to cause vast emotional stress among the Arorem. Emotionally-distraught Arorem's physiology is effected by this distress, causing bloated bellies, and outward, sluggish appearances. Such appearances are tell-tale signs of an Arorem who recently broke up with a Domoring. However. on the more positive side of their relationship, it is said that the sexual combination of the two is conducive to the Domoring's more elaborate, abstract, swirling art as a result.

3.2.7 Machento + Machento

Lightheartedly affectionate and generally loyal, inter-Machento relationships are perhaps the most solid between same-species relationships. Sexually, both partners playfully wrestle to assert dominance and establish who will be on top. Though happy Machento couples are a fairly common sighting, public displays of affection are often kept to a minimum, as they try to maintain their usually more stoic image insofar as relationships are concerned. Consequently, there aren't too many Machento who are outwardly romantic in public settings. Their kind prefer smaller, sublter gestures in the comfort of their own privacy.

3.2.8 Machento + Domoring

Another socially curious pairing, Machento-Domoring couples warrant looks similar to that of Arorem-Domoring pairs. Their relationships tend to be the most multi-faceted, as both species enjoy the aesthetic pleasure of sex, however, their methods are odd to combine. The wrestle-for-dominance aspect of Machento love-making is vastly strange and annoying to the Domoring, as they find no pleasure in physical struggles. Conversely, the Machento find the artsmanship of Domoring intercourse a bit too pretentious. In turn, the art created from the two is often full of jagged edges and darker hues. Both species do very much enjoy the post-coital activity of inhaling Enlightenment Gas together. Infidelity is usually met with immense anger from the Machento, as they are a rather loyal species, and do not take lightly to being cheated on/finding out their partner has multiple partners.

3.2.9 Domoring + Domoring

The Domoring are the most sexually active and sexually curious of the Baleshi residents. Known for making performance art out of their love-making, they transform the act into moving works of visual splendor, changing their own mood color into swirling dances of mixed palettes. As relationships go, the Domoring favor emotional looseness and hedonism, never too keen to abide with notions of monogamy. As they crave diversity, Domoring generally prefer the sexual company of other species, but still will engage in same-species intercourse. It's unlikely to find a pair of Domoring who are explicitly entangled with only themselves. Additionally, they often advocate for polygamous orgies referred to as "galleries," where they openly engage in multiple partners all at once for the sake of pleasure and art.

4. Cultural Influences

4.1 Religion

4.1.1 Baleshi Religion

For the people of the Balesh, religion is their everyday lives and driving force. The living organisms they call home, the Baleshi, are also their gods. Each Balesh has an elder priest who communicates the will of the organism to the races inside. Together these nine elders make up a council that is headed by the Alpha Whale's elder. Mass is held in special structures that fill with a mind altering gas. It is believed that through this gas, the people of the Balesh can feel exactly what their god is feeling. The gas mixture depends heavily on the mood of the Balesh who created it. A happy Balesh will produce a gas that gives people a very laid back and calm attitude. However, a stressed god will produce a gas that is almost PCP in nature, causing rage induced tantrums and mindless violence. The only goal for the people of the Balesh is to revere their gods and do as they do, believing that these giant space organisms know the way to enlightenment.


4.1.2 UNSF Religion

The days of gods and prayer have long past for the Earth based UNSF group. While people don't worship deities, some do take to spiritualism to help cope with their lives. However, a majority of people stick with staunch Atheistic beliefs and believe it is humans who are in charge of their own fate.

With the decline of religion, philosophy has risen in its place. People have an innate need to question their place in the universe and ask why, but the answer does not have to involve gods. Debates are common but not as heated as they once were between different religions. Some of the most common philosophical views are Solipsism, Epicureanism, Secular Humanism, and Existentialism.


4.2 Military Influence

4.2.1 Baleshi Military
The people of the Baleshi are focused mainly on the constant development of arts, culture and further enlightenment. Fighting in wars and general altercations are looked down on, as they have no purpose in their enlightened society. However when a Baleshi's emotions alter the gases they constantly produce, the people inside can be highly effected. Thus when their gods, are angered the people's usual inhibitions to violence are lifted and their entire focus directed at that which was the cause of the rage, in a hive mind-esque possession.


4.2.2 UNSF Military

The UNSF has a hierarchical order within their military that sometimes permeates over into everyday life. Military heroes are looked up to more than others and may find themselves in positions of political power before or after retirement. Those working in the military have two 6 hour shifts a day. This leaves them with only 4 hours of recreation a day, so they often ensure that the 4 hours are worthwhile.


4.3 Technology influence

4.3.1 Baleshi Technology

Technology is not a factor to the people of the Balesh, their needs are perfectly met by the organic creations of the Baleshi. While minor tech may be present, brought on by people who left their home worlds to join the wandering Baleshi, there is no means to produce technology. The people of the Balesh choose to live simple lives, an almost Amish like existence.

4.3.2 UNSF Technology

Technology plays a big role in the life of a UNSF citizen. Humanity would have never gotten this far if they hadn't focused time and effort on expanding technology for space travel and military applications. Many citizens however, seem to take these marvels for granted and simply expect the joys of technology to always be there. Few have ever stopped and thought about the possibility of losing access to technology, like food replicators or internet communications.

4.4 Arts & Culture

4.3.1 Baleshi Culture

The Balesh can influence the emotions of the Baleshi, and the Baleshi believe it to be holy to record those feelings in art. Whether it be literature, poetry, painting, sculpting, animation, or interpretive dance the Baleshi find that one must respect the art of another because it is their way of spreading the glory of the Balesh.


Those on the Baleshi feel the need to express their life through personal trinkets that they find or make. Although their ultimate goal is to become one with the Balesh upon death, that does not mean that they do not prize the individual experience that they will bring. Many of these trinkets are whittled statues, necklaces, notebooks, or small painted objects. The more life changing moments the Baleshi has, the more additions that they must make to their personal trinket or they must create a new trinket that symbolizes the moment.

4.3.2 UNSF Culture

Art and culture have always been an integral part of human history, the UNSF being no exception. Most inhabitants like to spend their free time doing normal things like watching/playing sports, watching movies, and just general relaxing activities. However with space being rather limited aboard starships, the inhabitants have taken a turn to virtual/augment reality (VR/AR) for entertainment. Artists from across the fleet can have their works displayed all throughout the ships, within the many projection museums in major commercial areas. There has also been a large increase in number of companies focused on game and simulation creation for the masses, as well as professional players of them. Hobbyists as well are often creating and sharing their own custom programs in their various communities, further broadening the large collection of VR and AR experiences floating throughout the fleet.


Since the fleet had limited resources up until now, any physical form of art was seen as a waste of resources. Any undue waste of resources for the purpose of art was termed graffiti. The fleet had a graffiti problem due to rebellious youths feeling the need to express themselves in the earlier years. Increased punishments and a wider acceptance of virtual / augmented reality has made the issue nearly eradicated. Even though now they have enough resources from the asteroid to make "material art", it has not yet become popular again.

"It's easy to lose track of time when you're playing virtual sports or fighting dragons." - Man late for shift.

Clothing is another important factor for the UNSF. The civilian population enjoys mimicking the military by coming up with their own uniforms to wear. Unlike the military however, fashion choices change rapidly and a new uniform may be out dated in mere six months! It can be difficult for those outside the UNSF to tell people apart when they all decide to wear the same matching clothes, but it becomes easier with practice.

4.3.3 Asteroid Culture

The asteroid's neutral trade zone, The Red Light District, is home to a constantly bustling world of commerce and trade between the races. Curious inhabitants of the Baleshi come seeking the mysterious devices the UNSF carry around with them so casually and are constantly seeking ways to use them for the sake of their further enlightenment and devotion to the Balesh. While on the other hand, many members of the UNSF come seeking distraction from their average lives within the fleet, finding the various species living within the Baleshi fascinating and their drugs much more potent in their effect; far greater than that of the the "simulated" experiences their VR and AR devices are capable of creating.

While it is a neutral zone, the leaders of both groups maintain a very tight watch of those entering and leaving the zone; as the chance of their citizen's becoming "corrupted" by the opposing side, is a constant fear in these tense times. With the knife already on the table, neither side wishes to hastily cause a very costly war, for both sides, but still fear the continued intermingling of the masses, when the fate of the dead Balesh and the asteroid itself is still on the table.

5 People, Places, Things



World building starting values and brainstorming
Government Involvement
Rule of Law

Social Services


Economy wealth

Economic distribution



Class Relations

Race Relations

Gender Politics

Sexual Identity Politics


Religious influence

Military influence

Technology influence

Arts & Culture


Size:Large population center
Time settled: Very recent
Environment/season: Fall-ish
Geography: Mountains

  • Religious Mecca (a new one)
  • Military response to this new religion (good or bad?) - leaning towards bad, military foothold
  • Spaceship with government, carries art and culture around space
  • Quest for new technology, religious radicals fled
  • Big spaceship, like really big
  • Grown spaceship/spacewhale/fleshship/fleshy entitiy
  • Lost communication with old empire, starship “gone native”
  • Spaceship on the decline
  • Religious movement sent to save the heathen aliens
  • Expansion was too rapid and the technology can’t keep up (no more fuel or something)
  • Religious sect is in control of social services (communication, military, art)
  • Technology vs religion - two worlds collide
  • Colony on planet or asteriod, crashed, harvested technology and forgot how to use it, stopped needing it to be advanced
  • Seeking religion at a militarized location
  • The ship was shot down
  • Space fleet escape- proselytzing aliens
  • Hippie commune
  • Not allowed to go to earth (or talk about it truthfully) for a time - religion based on returning
  • Scientifically unexplainable phenomenon
  • “Friendly” ]Space crusades
  • Settled by military base or outpost
  • New religion trending up
  • Envoys
  • Monsters with military
  • Literal worlds colliding

  • Space pioneers
  • Ancient technology (like transformers)

Agreed upon:
  • New religion
  • Spaceship flotilla
  • Asteroid military base
  • No focus on technology
  • Multiple species, protohumans
  • 2 “worlds” collide

For information specifically about the species, see here. Just moved all the info we had over to a new page. As opposed to the culture of this pod of balesh. If that makes sense?

  • Long time ago many humans left, so when they see humans on flesh ships they appear and act very differently. Military knows little about the functioning and inhabitants on the flesh ships. They are very cautious. A little shocked when they see there are other humans in the universe. Over time, the culture shifted on ships that had left. They may not think themselves as different from humans, but they are at the very least in their customs. The fleet was an expedition to terraform another planet that winded up roaming to the location they are now.
  • 1 generation (or maybe 30 years) has gone by as they are adrift, they are on decline and need new resources. People can live to 150.
  • Overstayed our welcome, at first were allowed to mine some from the asteroid. We have stabilized, but could benefit from new resources.
  • We are trading the flesh ships our technology for the right to stay there.
  • Opposition to the religion on the flesh ships.
  • All ships serve the military, some ships are more research and others are more aggressive.
  • Mining, training facility, food/ guns/ factory
  • Flagship is the largest ship and the best armed. Houses the most people. 3rd largest has the best training facility for the next generation.
  • 2nd ship and (2nd largest) is outfitted with the capability to mine and refine. It is actually on the asteroid. Mix the unusable soil with excrement to make it so that it can be used for farming. Each ship has its own small farm, but this ship has the largest farm.
  • Ship 3 is a Destroyer Ship.
  • Ship 4 is also a destroyer.
  • Ship 5 (Colony Ship) is dedicated to make a world habitable, and to terraform.
  • The higher ups in the military did not tell the lowers about the destruction that they are creating. They tell them that it is necessary for creation.
  • If we want we can use the planet cracker, and destroy the entire asteroid.
  • Want to genetically modify the lichen found on the asteroid. That is partially why we are staying.
  • Maybe military has encountered or heard about an alien like the fleshy ships but have never encountered these spacewhales before

The Asteroid
Kastor 822-B or Tollia
It's page